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Onag

JCF Member

Joined: Feb 2002

Posts: 165

Onag is doing well so far

Oct 7, 2003, 07:40 PM
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No romance, the brains are all genetically engineered, so there are no family structures.

Everything is mechanical, so violence isn't really an issue.

I'm thinking 10-12 and up for a target market.

The tentative idea was that the planet is very old and the inhabitants were very advanced, but constantly warring with each other. As they advanced in technology, they began creating mechanical implants and body suits to make better soldiers. Eventually, their entire bodies were mechanical and only their brains/concious/whatever was organic. With a non-organic body, they reached immortality, and boom. Distinct leaders rose up and started the different clans/factions that will be depicted in the game.

Most mechs are pawns, engineered to fight the leaders' battles. Those that show promise are promoted in rank and are 'used' for more delicate missions. These will be the playable mechs.

As you play the game, you will gain allies and build a small team of mechs, all of which play on each level. You will only be able to control one mech (the leader), but the others will be controlled by intelligent scripts (bots) and will follow orders. The other team members may betray you, abandon you, or whatever else they feel like, depending on the situation.

I've focused more on the gameplay than the story, because that's what I do. Feel free to play around with it or trash it and start over.

-Nag