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White Rabbit

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 2, 2004, 12:22 PM
White Rabbit is offline
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I think the lvl is unfinished because there is a huge space left in the upper part of the lvl. I'll betatest anyway.

I'd first like to point out the fact that the size of the lvl is pretty small, so the least you could have done is to put in more eyecandy. I don't want this to sound like a review, but you need to use as much eyecandy as you possibly can in small lvls, or they will just look plain and boring. You haven't used all of the available tiles and animations (Eva, the frosty hands, Jazz, the signs, the shooting stars, etc.). Eyecandy can be purely visual so put in lots and lots of stuff, it doesn't need to affect the gameplay.

The gameplay itself is good, but the lvl structure is very simple and there are some Jazz-unfriendly areas (pos 7, 57 where Jazz can't run and jump up the trees to the ledge, 67, 60 where Jazz can't run and jump up the ledge whereas Spaz can jsut double jump up and finally 48, 61 where Jazz, again, can't jump and run up without miraculously learning how to double jump...it could happen though, it's Christmas after all!). There are some dead ends, which are so small ppl can see them and easily avoid them but the dead ends in the secrets are pretty annoying. The only way to get the bouncer pu is by getting electroblasters, which are in a hole in the wall and that leads to a dead end. There are also freezers, which are as good as useless. Put something more useful in there and make it worth it, like a carrot or something. There is also a suckertube with a 1-tile wide opening. Make it 2 tiles wide, or ppl will get killed while desperately trying to position their rabbits directly above the tiny hole. Some skilled players will be able to do it pretty quickly while others can get lucky, but 1 tile is simply too narrow. I also think that there should be a suckertube from the right to the left at pos 29, 51 to give players at the vines more choices apart from up or down. Replace the "naked" lvl walls with tiles too because players get stuck in the lvl sides for a split second if they are not masked with something and that, of course, lowers gameplay.

Ammo placement is way too sparse and boring. Replace freezers with either a carrot, more toasters or something more potent. There should also be a wider variety of ammo and MUCH, MUCH MORE OF IT. It appears that the only weapons there is in Noel's Gift are bouncer pu (you can only get 20 bullets from it), 2 3x electroblaster, 1 15x toaster, 2 fastfires (put more fastfires in - most ppl won't survive to get more than 10 of them) and 5 3x freezers. This is not enough.

I also think that Noel's Gift isn't really original enough. There are loads of better lvls out there with much more creativity and new stuff. This lvl feels old right from the start and is unlikely to become very popular even though it may receive above-average ratings on J2o (I'd give it something like 6.5). The most important thing, Odin, is the SIZE. Make it BIGGER, or you will probably only get 6.5 ratings.