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Originally Posted by Blur
I'd have to argue against the general idea you stated (the main differences being the type of layout required).
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Layout yes, but I still think an assault level needs a lot more planning than a battle one.
Quote:
Originally Posted by Blur
But, if you just meant to say people get nearly the same satisfaction in making a level in every gametype, then I can't disagree.
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Yes.
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Sober again. Still love it.
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