Quote:
Originally Posted by Birdie
I lack the technical understanding to create a working server.
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k
Also, dunno if this was posted or not, but hotels are a lot more popular than normal servers simply because of their depth, especially if the hotel in question is one with a lot of features (EvilMike's hotel, FooVille, Lifewater Lodge, and Hotael come to mind). Hotels also tend to be places for community gatherings, as well as help promote communities. The downside to hotels, as probably stated, is that there's a ton of really bad ones and a few really good ones.
A while back me and Sonyk plotted various ideas for hotels and hotel-like "community levels". As we planned, it was clear that for a successful hotel, we needed fresh material almost every day. Our hotel ideas never really took off the ground due to the simple fact that the demand of innovation of a hotel will never be met by two nerds sitting in their bedrooms trading level files for a hotel involving sprites ripped from 8-bit games.
Overall I am of the opinion that hotels are fun when done properly. However, as I and many others have stated, few hotels actually live up to this lofty standard. The people who make these hotels charged in full of bright ideas, but they all fell flat, not really due to boredom with their creation, but because they couldn't come up with anything else. It's like watching Sisyphus push up his rock up the slope, only to have it come crashing down.
tl;dr version: Hotels are fun because they're more involving, hotels suck because they're unoriginal, it's impossible to keep a hotel running for more than a month without going insane.
Also someone draw an Take On Me version of Jazz Jackrabbit to go along with the thread title.
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