Quote:
Originally Posted by Cpp
If you happen to get hit by another player shortly before falling into a pit, the system won't punish your score, but will count as a roast for the attacking player.
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I made it that way since (yes, I admit it) it's not particularly easy to hit someone into a pit. But I can easily reduce the amount of time before such a hit and subsequent pit death no longer counts as one player roasting another.
Quote:
Originally Posted by Cpp
Likewise, if another player happens to push you into a pit by bumping into you, the system won't add to his score, but will subtract from yours instead.
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I've been considering implementing roasts by pushing players into a pit for a while, but I only wanted to count actual pushes as pushes. I still don't have a lot of incentive to make it since you're much more likely to get shot into a pit than pushed if you ask me. But if you want it enough, you can make the code yourself and I'll implement it.
Right now I'm in a better position for making weapons more useful for lauching opponents into pits. For example, I could do something (as an optional feature, of course) where if you get frozen and then break free, you get flung backwards and downwards and/or temporarily lose all control.
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