Thread: Pits
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Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Apr 14, 2008, 07:52 AM
Cpp is offline
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Quote:
Originally Posted by BlurredD View Post
But if you want it enough, you can make the code yourself and I'll implement it.
No no, you misunderstood me there. I dislike the scoring system you're using as a whole. IMO it's too difficult to implement an accurate scoring system of this kind in jj2, specially if it's timer-based. Take it, for an example, if you're playing spaz and someone pushes you into a pit. You fall down straight into it and the opponent gets the roast. However, when playing Jazz, you can easily use the copter to trick the timer and have the score count against you. Also, a level that has very deep pits might give different results than levels with rather shallow pits.

Such scoring system is inaccurate because it relies on making assumptions and these assumptions can sometimes be wrong. I won't even attempt to code anything on this matter because I know I am bound to fail. You are welcome to try though I am just saying I (personally) dislike this approach.

In the good ol' UT99 the score always counted against you regardless of how you actually found your way down there. If you fell into a pit, you lost a frag. Period. This is an accurate scoring system. Although they've changed that in the upcoming UT games, I never really liked it either.

HINT: You could easily add a feature and ask the user what scoring system to use.
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Last edited by Cpp; Apr 15, 2008 at 12:44 PM.