Quote:
Originally Posted by BlurredD
Right now I'm in a better position for making weapons more useful for lauching opponents into pits. For example, I could do something (as an optional feature, of course) where if you get frozen and then break free, you get flung backwards and downwards and/or temporarily lose all control.
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Make seekers push the shot player downwards!
Also,
Quote:
Originally Posted by Cpp
I believe carrotade used the UT99 scoring system
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Nope. The score for another player thing was around for a while before Carrotade was released (back then I did assume that it was a bug, too).
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