Thread: Pits
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Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Apr 15, 2008, 06:54 AM
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Quote:
Originally Posted by BlurredD View Post
It's not entirely timer-based. I do additional checks to see if a hit player has landed on a platform. In general, Jazz slowly coptering down won't change the result. Also, I can live with a little inaccuracy if it means more roasts through pits.
Yeah, I assumed you were doing more checks than just a timer.
Do these checks work the same way for JJ2+ and unpatched versions?

EDIT: Gry: I'm asking if the checks that blur mentioned act the same way for clients that use JJ2+ and clients that don't use JJ2+.

EDIT2: Also, could you make it so that there is an event that counts as a pit. When a player touches it, it counts as if the player fell into a pit. This event can be placed anywhere in the level.
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Last edited by Cpp; Apr 15, 2008 at 01:52 PM.