Quote:
Originally Posted by EvilMike
You used it well enough. I never found myself accidentally entering a warp, which is good. I used that system once in a test level (it was a very bad test level, don't listen to what bob says about it), and one of the problems was players would always stumble into warps by mistake.
Something extra was thrown in as well, though. If you kept your coin until the very end, beating all 20 levels, you were allowed to play a secret, super hard 21st level. It would be cool if your tests had a similar sort of reward.
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That's the level I know the system from and heck it was a good level 
You just had to be careful at some points. I enjoyed that test  Lol.
BN, well, there are a lot of people out there who perhaps are better at tests than me nowadays. I could show some tests which people play now as it could give you an impression of how well people control their rabbit. I considered this test sort of easy actually. You may not want to know what I consider hard now though anymore :P. Most tests get beaten by playing them often though. Training the levels.
I did enjoy this test. I didn't mind the swapping between Jazz/Spaz at all actually. I do have better control with Spaz though so I usually try to keep playing with Spaz for as long as I can. (Level 8 obviously is impossible/near impossible with Spaz.) I cant say this test was anything special if it comes to the levels themselves. Changing windspeed hasn't been done before though I believe, and if you look at how the rest that comes around it is done.. Its fun. I wouldn't however mind a starting position where you can decide to get the explanation or just play the test instead.
Overall.. the test is enjoyable but in my opinion just a bit too easy. There were some harder Wind Meisters out there. I am not sure which part it was anymore though.
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Last edited by Vegito; May 4, 2009 at 02:59 AM.
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