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Originally Posted by Sean
On gameplay, I'd suggest mostly platformer with a slight puzzle element, enemies you have to avoid completely (going for suspense), plot focus, and a boss battle involving puzzle-running away. Unarmed combat for sure if it ever comes to it (with the option of picking up fallen weapons [limited ammo]), and hopefully some cool teleportation combat effects, if we pick up the teleportation idea. Continuing with the teleportation theme, because that's my favorite idea, the player would only be able to teleport from areas not affected by (insert random criteria here), and can only teleport into areas not affected by (insert second random criteria here).
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That sounds alright. There'd have to be limitations as to teleporting into solid objects (obviously), but for the puzzle element, we could have 'one-way' teleportation zones that you can teleport out of but not into, and vice-versa.
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Originally Posted by Sean
Also I'd like to know how willing are the people involved to make this bloody and/or swearing and/or stuff like that.
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I'd rather not.
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Originally Posted by Sean
Also, happy/bummer ending? I suggest a bittersweet ending.
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Well, we could always have multiple endings based on performance.
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Originally Posted by Sean
I'll open up a Google Doc for the story, anyone looking to be given permission for stuff in there, just send me a PM with your Google account.
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You already have mine, I think, so that should be fine.
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Define 'normal'.
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