Red x: eh, it's a standard error display of OpenGL or something like that.
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Originally Posted by minmay
one feature i would personally like that i don't believe has been mentioned: the ability to show tile masks at the same time as their graphics (by overlaying the mask with 75% transparency or somesuch).
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This suggestion was made back in July, and I did implement such a mode but then never actually included a means of accessing it. Today, all that has changed.

ETA:
Quote:
Originally Posted by Sir Ementaler
And let me ask, is there or will there be something indicating which layer are certain tiles on? Like, every other layer than the one being worked on becoming translucent?
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Screw it, I hacked in this one too. It's definitely an... interesting effect. Sometimes it looks really weird, and sometimes it looks like the best possible way to edit a level. Welp. (Just to clarify, in this shot it's combined with the above partial mask overlay, but the two are definitely separate options.)
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Last edited by Violet CLM; Dec 20, 2011 at 08:10 PM.
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