Thread: Hey coders!
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Obi1mcd

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Jan 10, 2012, 08:05 PM
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On the subject of upgrades, how about upgrades that can be fine-tuned afterwards? For example, a weight modifier that lets you choose a scale between a BoB that is lightweight and can be thrown further, but will bounce more and is harder to be precise with, as opposed to a heavy BoB that you can't throw far but won't move much after it lands?
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Define 'normal'.