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Originally Posted by Sean
[triggers, spectating]
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We had a talk about this in the dev forum and decided it probably wasn't a good idea. There are too many levels where something would end up going wrong.
Quote:
Originally Posted by szmol96
Bug: Some AS scripts need the gamemode to be changed to coop in order to work properly.
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Gonna need to be way more specific.
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Request: Add detecting keys (up, down, left, right, shoot, jump and weapon change), like the running function in the JJPLAYER class.
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Already done  setting them too, not just detecting. You wanna go all out and make your own cutscene, we've got you covered.
French, the stuff in your last post variously falls into a) already done or b) being actively considered as a practical design choice.
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