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How do I stop bouncers from shooting through walls?

defalcon

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Aug 29, 2002, 11:42 PM
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How do I stop bouncers from shooting through walls?

I used to know this, but I have a box in a level containing a powerup. I don't want people to shoot through the walls using bouncers (no electroblaster or TNT on the level). I know I have to use destruct scenery somehow, but what exactly should I do?
Disguise

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Aug 30, 2002, 03:42 AM
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SSF

Make destruct scenery around the room for weapon 7 (TNT).

Btw what you are trying to do is pure evil, i'll hate you for it for the rest of my life
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Super Saiyan

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Aug 30, 2002, 11:17 AM
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Uhm, Im not sure try this: make a animation of one tile or 100 tiles whatever, put that around the power up and put a 'bomb' scenery on it.
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Cpp

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Aug 30, 2002, 11:19 AM
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Quote:
Originally posted by Super Saiyan
Uhm, Im not sure try this: make a animation of one tile or 100 tiles whatever, put that around the power up and put a 'bomb' scenery on it.
Isn't the max number of tiles allowed in an animation 64 or something?
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Trafton AT

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Aug 30, 2002, 11:27 AM
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It doesn't matter for that tip. I think it is either 32 or 64. I'm not sure, however, if something like animations has to be base 2.
JanusJackrabbit

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Aug 30, 2002, 12:30 PM
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64. It doesn't matter. Bomb scenery can block anything.(except bombs )
Trafton AT

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Aug 30, 2002, 01:51 PM
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What are bombs, anyway? The things in the crates or TNT?
JanusJackrabbit

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Aug 30, 2002, 04:33 PM
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I meant TNT.
Super Saiyan

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Aug 30, 2002, 11:17 PM
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Sorry mistake of me Did it work anyway?
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Aug 31, 2002, 12:26 AM
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it is posable....
Trafton AT

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Aug 31, 2002, 02:08 PM
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First line: Riochet
Second line: Seeker Destruct (I think this will work)
Third Line: Uh...can't remember

I know how when I'm in JCS, but it's like doing long division without paper here.
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