Jan 20, 2010, 10:57 PM | |
PLUS for single player?
BEFORE VOTING, READ THE IDEAS!
Here are some ideas I have for the next PLUS expansion. Fixing of the bug that sets the regular speed to 0 when auto speed is active. Displaying the running sprite rotated of 90 degrees when you jump on a wall with One Way event. Trigger zone switches replay the animation forward and backward instead of jumping from first to last frame. Placing a generating bat event on a level's corner makes a fast group of bats come and run at left or right. Commands: These have to be inserted in the .ini of the specific level (ex. castle1.j2l / castle1.ini) /maxhealth <1...128> The maximum health can reach the 128 hearts. But high values are ideal to be used with damage amplifyings and no blink mode. /speedamplifier <-2...2> With a value of -2, Jazz walks at 2 tiles per second and jumps up to 3 tiles high. Ideal for small tilesets. With a value of 2, Jazz jumps 24 tiles high and runs at 32 tiles per second. Ideal for super powers. /toughpets Turned on, the frog can harm foes with the tongue, and Chuck can do with the beak. /foestoughness <1> <2> <3> <4> Sets the specific toughness of foes. Example, if the 3rd value is changed to 30, you must hit crabs, monkeys, fat chicks and whoever has a default health of 3 30 times instead of 3. /foesmight <1> <2> <3> <4> Indicates how much a foe harms you by touching you. /stillshell Decide whether to leave the turtleshells when normal turtles are defeated. /stickyfire If you use fire event instead of hurt event, the fire will get stuck to you (with firelauncher / dragon spit animation) until you find a water block. /fierywater You see the water blue or red on 16 bit. If it's red, you get hurt by swimming. Ideal for raising lava levels. /floodamplifier <-2...2> Works with gradual water level events. Set to -2, the water raises very slowly. Set to 2, it does very quickly. /sugarrush Activates / Deactivates sugar rush. /sugarrush <1...1024> Decide how much food must be eaten for the sugar rush. /poison Turned on, bees make permanent damage until a carrot is found. /inventory Turned on, you can store carrots and use them later. /carrotwelfare <1...64> Decide how much a carrot heals you. /maxammo <2...9> <1...1024> Decides how much ammo you can store. /springamplifier <-2...2> Decreases / Increases the efficience of springs. /springpaint <1> <2> <3> Modifies the regular color of spring (ex. Yellow spring instead of blue) /precious Turns the purple gems into amber gems, and the value of 0 into a value of 25. /gravitytrigger Turns a regular trigger into a gravity experiment. Can make you heavier or lighter, or makes side falling, by turning the sprite of 90 degrees or more. Ideal for paranormal activities. /timelimitdeath When the time limit option ends to 00:00:00, Jazz dies. Ideal for SWS Terrapin level. Anim option turns the regular death into a combo of harmful TNT explosions all around. /devildevan Turned off, Devan doesn't become a haakai when his health limit is reached. /breathcountdown
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Free will was a mistake. - God |
Jan 21, 2010, 06:28 PM | |
Gah, I rushed and voted before I saw the thing that said don't vote until you read it. I'm looking forward to plus adding single player features, most of these seem nearly impossible to implement and many of them seem like something you'd have to add in JCS instead of something plus would do. Some, like setting how much a carrot heals you, or the startfastfire seem kind of cool though.
Also, how would these be implemented? Would players type something, like in multiplayer?
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Jan 21, 2010, 06:39 PM | |
Ideally, of course, they would be in the .j2l itself.
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Jan 21, 2010, 09:52 PM | |
Global trigger: A trigger crate/zone that is able to turn triggers on and of for every player in the server (or thats joining the server).
(Wouldnt be a plus feature tough)
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Apr 9, 2011, 07:56 PM | |
Damn most of this sounds awesome. How likely is... Any of it? Haha.
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Apr 9, 2011, 09:01 PM | |
I also doubt this thread would make much difference if he did see it. While some of the ideas are neat, some also seem like they would be ridiculously difficult to implement, and have very limited applications. As awesome as these might be, I don't see most of these being added to plus anytime in the near future.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Apr 9, 2011, 09:06 PM | |
Yeah, these vary a lot in ease (as well as likelihood) of implementation. I think the first step in making SP-relevant changes would mostly be along the lines of fixing bugs and adding dummied out features, so things like non-working events or missing behaviors. A lot of the stuff mentioned in the OP doesn't really fall out naturally from anything else so it's hard to imagine a big demand for it.
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