Jan 7, 2018, 11:11 PM | |
I made new gameplay video, because the previous one was very old. - https://youtu.be/l3-wd1vTTPk
Also, the next version will be able to convert levels that use some of MLLE features, for example extra layers, order of layers, multiple tilesets, level palette, snow parameters, darkness color... |
Jan 8, 2018, 04:31 AM | |
MLLE support would be cool! Is it your goal to eventually support AngelScript as well? Many MLLE-based levels use scripting, so while some of them may work with just basic support many would still be unplayable without further support for JJ2+ features.
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Jan 8, 2018, 05:14 AM | |
Thanks! New version (0.4.9) for all platforms will be released next week, because I have to test it. But version 0.4.8.2 (already released for Windows/Linux) is almost the same but without these MLLE features.
Gamepads are already supported Windows/Linux version. You can adjust controls in Settings menu, but button mapping is not saved on exit. Analog buttons are not supported yet. Gamepad support on Android doesn't work that good. I know, but AngelScript is not supported in C#. I would have to make some wrapper for AngelScript library, or own AngelScript interpreter/recompiler, or use different solution. |
Jan 9, 2018, 11:10 AM | |
A little offtopic, but your video made me smile a bit. Saw HH '17 in your menu! ^_^
ontopicwize, this is so cool! What are your short / long term goals?
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Jan 10, 2018, 06:28 AM | |
My long-term goal is to add all features of JJ2 and JJ2+ (and create good engine for 2D platformers). It's already not that bad as it was.
HH'17 was released short time ago and it demonstrates a lot of JJ2+ features, so I tought it could be nice to have these features too. HH'17 levels look almost the same at first look, but are unplayable because it's heavily scripted. I can make a video of it at the weekend. Anyway, HH'17 looks very good and I'm going to play it. ![]() |
Jan 23, 2018, 11:33 AM | |
New version released (v0.4.9) in first post.
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Feb 3, 2018, 06:03 AM | |
Hi,
I tried downloading the android APK, followed all the steps and all, but can't seem to get it working. Instead of installing on the sdcard, mine installed here: /data/user/0/Jazz2.Android I tried dumping the extracted content folder, to that dir but that didn't solve it.. Hope it helps ![]() Kind regards |
Feb 3, 2018, 07:35 AM | |
You have to create new "Jazz2.Android" directory on sdcard or internal storage yourself and then copy files into it. The application tries to find it.
If it still doesn't work, take a screenshot or tell me error message, please. Version number means nothing, binaries posted in the first post works for me and it should work for other people too, if their device meets minimal requirements. If it doesn't work, I will try to fix it. |
Feb 3, 2018, 08:07 AM | |
Hi again,
I tried making a dir on the root of internal and the sdcard, moving the content folder over, but still the same. The only error i get is when i open the app, it says: Jazz2 Resurrection keeps stopping Im using a Galaxy S8 |
Feb 3, 2018, 11:41 AM | |
This is strange. Try to download new version from the first post and install new apk file. It should show at least an error message now.
Achievements are not planned for now, but it's not hard to implement them. |
Feb 3, 2018, 12:32 PM | |
Aight, i got this error message:
Could not find file "/storage/emulated/0/Download/Jazz2.Android/Content/.dz" I found the folder it was talking about, and moved the content to that folder - now when i opened up the app, I get a black screen - there is sounds when i press on the screen at random, but i can't see anything edit: getting another error now after reinstall: content diirectory was not found! Searched mount points: - /mnt/runtime/default/SDCARD (Removable) - /storage/emulated/0 (Fixed) |
Feb 8, 2018, 12:01 AM | |
There is a bug with graphics initialization sometimes, you have to kill the app somehow and run it again. Back button is sometimes enough to kill/crash it in this situation.
Also, It could be an issue with shaders, but I checked all shaders with reference compiler and it's OK. Make sure that you copy "Content" directory from Android download to destination directory as final step. To resolve "Content directory was not found" error - the application searches in these specified mount points. It tries to find "./Android/Data/Jazz2.Android/Content/", "./Jazz2.Android/Content/" or "./Download/Jazz2.Android/Content/" - relative to currently searched mount point, for example "/mnt/runtime/default/SDCARD/Jazz2.Android/Content/"... So ensure that files are there, please. |
Jun 15, 2018, 02:15 PM | |
Hi guys, love your work DeathKiller but i can't play the game on android .. (Huawei Mate 10 Lite) , i get a black screen and that's it.
https://ibb.co/gHg7vJ https://ibb.co/hgbJ2y |
Aug 18, 2018, 07:57 PM | |
Mar 10, 2019, 04:22 AM | |
I didn't write a post about new release very long time. So here it is...
If you want to get notified about new releases, you can join Discord - https://discord.gg/Y7SBvkD. I made a bot that posts notifications there automatically, so I don't have to do it myself. New version released (v0.5.5) in the first post.
Last edited by DeathKiller; Oct 19, 2019 at 12:56 PM. |
Oct 19, 2019, 12:56 PM | |
I didn't write a post about new release very long time again. New version was released - v0.6.1. It can be downloaded here - http://deat.tk/jazz2/. There are too many changes (more than 100 changes) between v0.5.5 and v0.6.1, full list is posted here - http://deat.tk/jazz2/release-notes. The last version fixes gamepad support.
Also, I made another gameplay video, but it was made for older version (v0.5.8) - https://youtu.be/M794QHwfMXg. |
Oct 30, 2019, 01:21 AM | |
Thank you
![]() |
Nov 8, 2019, 01:24 PM | |
I worked on Multiplayer feature last few days. There are still some glitches, but it's almost playable. It's not released yet, but here is preview - https://youtu.be/tUampdOZRH4
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Dec 14, 2019, 12:42 AM | |
New version was released - v0.6.2. It can be downloaded here - http://deat.tk/jazz2/. List of changes is here - http://deat.tk/jazz2/release-notes.
Playable (but incomplete) multiplayer was added, there are still some bugs, so it's up to you if you want to play it or not. Also, there is a lot of other changes, so I didn't want to block the release because of incomplete multiplayer. Game saves settings to %appdata% by default now, create Jazz2.settings in game directory to enable portable mode to work as before. Reimport is required! |
Apr 25, 2020, 11:58 PM | |
Hi ! I followed the instructions but failed. Could someone send me the Content folder in a link? Send me the link in a private message.
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Apr 26, 2020, 02:28 PM | |
![]()
So, i have a problem because when i install The gamę i mean (Download android and desktop version) and when i pastę Content folder to jazz2.android IT says i need to run import.exe, but i have The good version🤨 please help me
I cant do anything, i tried anything |
May 12, 2020, 02:58 AM | |
Are you planning to implement support for regular USB HID controllers? Only supporting XInput means that you either have to use an Xbox controller, which works atrociously bad for 2D games compared to for example a Super Famicom controller connected through an adapter. Or use some keyboard emulator like Joy2Key, and while this is workable since this is a 2D game without analog controls, is still an unnecessary step and might introduce some input lag.
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