Oct 2, 2007, 05:31 PM | |
Maybe. Needs more Bg Ec.
As for Memories 2: Radiant Garden, I have just finished, 90% of my first level. Tileset, Chateau. Screen shots: ![]() Well, I had another shot of my level, but image shack is being a load of crap, so I'll post another one tomorrow is I have enough time.
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() Last edited by Hitch; Oct 2, 2007 at 05:50 PM. |
Oct 2, 2007, 05:34 PM | |
Well I'm still (obviously) not done with the eyecandy. :p
I know this tileset has cities and stuff like that in it but I want to keep the level looking like a marsh. :p
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Oct 3, 2007, 05:32 AM | |
Hitch: I'll be willing to beta test the level when it's done. Is that level symmetrical? I see Toaster ammo on the left side of that level, and some bananas.. I hope the rest of the level is interesting too.
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Oct 3, 2007, 07:34 AM | |
Violet once gave me the subtle hint that trigger zones only work locally. You have to use crates...
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Earth Mantra, for all your ambient music needs. |
Oct 3, 2007, 01:18 PM | |
No, them being local is the point. Team-specific triggers - trigger zones that are only gone over by members of one team - have to be trigger zones, or otherwise both teams would have Red triggers, or both have Blue triggers, whichever. This feels like a really bad explanation somehow but trigger zones are what are appropriate here.
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Oct 3, 2007, 02:27 PM | |
A few more shot's of Memories 2: Radiant Garden, level 1:
![]() ![]() ![]() @ Ds, yes, it's symmetrical. It fits the level well.
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Oct 3, 2007, 05:52 PM | |
Decorate the grey filling in the ground more. That tileset is a good one, but that particular tile in it happens to be poorly textured and rather dull. Using it a lot detracts from the level.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Oct 4, 2007, 10:31 AM | |
FINALLY I see somebody else really trying to finish something with that set. Well done.
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Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Oct 6, 2007, 04:55 AM | |
It looks very eye peeling Eigus. Keep it up ;P
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![]() Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes ![]() |
Oct 6, 2007, 06:09 AM | |
Stijn you mean the music is cliched but awesome? if yes, ah.
Anyway, thanks for tha comment ![]() So how about the flipped tile stuff? Ah, and instead of the engine columns there was supposed to be lightnings in layer 7. but i thought it would look too bland so there I got the engine columns ;p Oh, also the reason I used Battleships BL is because Fjolsvidr designed the FH site after it. Blame Fjolsvidr not me ;p anyway thanks for commentstuff.
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gg, no re. |
Oct 6, 2007, 11:51 AM | |
![]() Original ammo shape, is it not? :p
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Oct 6, 2007, 11:58 AM | |
Original as it may be, mixing the types of ammo pickups in one ammo shape isn't generally a good idea. Plus, the shape doesn't fit to its place, as it's more or less rectangular, while placed close to a sloped passage.
Why are your ceilings straight lines? Work on them, give them little bumps, stalactice-esque formations, etc. Same with the caves (particularly on the right). |
Oct 10, 2007, 04:23 AM | |
Ha, didn't know about this aspect thing ;p Anyway, I'll try to avoid this error in later levels/parts of this level.
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gg, no re. |
Oct 13, 2007, 08:38 AM | |
Wow that's a pretty sexy looking level.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Oct 13, 2007, 10:42 AM | |
And now for something completely different...
Hello, everyone! This is the very first time I’ve posted, so let’s start it out with a bang, shall we?
I am 99.9% finished with my single player episode pack. I have been building it for nearly one and a half years, on and off. I was building it for fun, originally, and when I found this site about a month ago it really motivated me to get the levels done. Anyway, my pack is ten levels long, not including the credits, which will be coming. Tilesets include: MegaM123, MegaM123N, Credits, (called E.E.H. ending credits – forgot where it came from) Desert, Top3, and Heaven. The music files I have included are: hgh-will.xm, m04.mod, empty4st.xm, fyingIndian.S3m, Haunted.it, rba-psys.xm, and finally, organic.xm. I created a new kind of story, and it does not have anything to do with Devan at all. I don’t want to spoil it, though, so all I’m going to say is that the game will be slightly different depending on whether you play as Jazz or Spaz. Something happens to your brother (the character you didn’t select to play), and that is what the rest of the story is based on. I have utilized the separate Jazz/Spaz start points to make the story fit with each character. All I need to do is play through all of the levels to see which ones you can save in (three are quite large), and my pack will be ready for beta-testing! So if anyone would like to have their name in the credits and be eternally in my debt (maybe) please post your thoughts and I can work out getting the levels to you. Thanks! I hope you are as excited about this as I am!! P.S. If you guys would tell me how to put screenshots up there I will gladly oblige. |
Oct 13, 2007, 11:18 AM | |
You can easily put screenshots online via a service like TinyPic or ImageShack.
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Oct 13, 2007, 08:24 PM | |
It looks cool. Maybe you could add more to the background layer than just hallway doors. Or show us more screen-shots of the non-hallway areas of the map.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Oct 14, 2007, 03:55 PM | |
Levels Completed!
Well, I’m finished with everything! I played once through with both Jazz and Spaz. The levels all work great and every level is save-able. They seemed big while I was making them, but now that I look at devres23, I see that they are not big at all
![]() So who wants to gain exclusive pre-release testing rights? For those of you that are interested, I can just attach the levels with an e-mail and send them to you, right? I can’t see why that wouldn’t work. I hope to upload it within the month, if that is possible. I am also wondering which music files and tilesets I should include with the upload, because some of them came with other level packs and I don’t think they are available on their own, namely Credits, Desert, and Top3. (I lost track of where the music came from) I do believe all of the tilesets came from EvilMike’s “The Rebirth of Evil,” though, so everyone should have them already. But basically, I’m just looking for a handful of people to play through my levels and say, “This is great, go ahead and upload it,” or, “This and this could use some work.” It’ll be fun! Last edited by Aeris; Oct 14, 2007 at 03:58 PM. Reason: Misspelling? Oh no! |
Oct 14, 2007, 04:55 PM | |
The perspective seems a bit strange when looking at the floor in this screenshot. These rectangles are at least two tiles high, and at the bottom they are in the foreground and at the top they are in the background, with the middle being the part where the player stands on. The problem is the top and bottom don't look any different, which makes the overall effect jarring when compared to the overall visual style of the tileset. The best way to fix this would be to use some sort of gradient where the shading goes from dark to light.
Another issue with perspective here is in the arches in the background. Judging by the floor and the ceiling, the viewpoint here is angled downwards. Because of this, it should be impossible to see underside part at the top of the arches where it meets the wall.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Oct 15, 2007, 10:59 AM | |
Given my recent track record, nobody is going to believe me when I say this, but I can test your pack, Aeris.
![]() violetclm at gmail dot com |
Oct 15, 2007, 11:20 PM | |
I confused your name with Aegis aka Erik first. Reading through the post, the way of gameplay sounds interesting in fact.
You can count me in. Vivando at koti.luukku.com
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Find It Out SP: https://www.jazz2online.com/downloads/9371/find-it-out-single-player/ MP: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5021 |
Oct 16, 2007, 02:52 AM | |
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gg, no re. |
Oct 16, 2007, 04:33 AM | |
I working on a really big level pack, but I started 7 weeks ago!
It's name is "Jazz Jackrabbit 2 - The Movie"! Pretty original idea, not? I upload some screenshots later. ![]()
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JJ2 Projects: JJ2 Movie 2 Project: SUSPENDED FOR A LONG TIME (23%)
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