Feb 26, 2005, 12:47 AM | |
Yeah, the jazz model will be free to use by anyone, which should be great for future fangames.
I'm doing a bit more work on it to lower the poly count. Some of the polygonal details I added don't even show up well, and would work much better as textures. (Mainly the hands. Maybe I can cut back some polys elsewhere too.) Its a pain in the bottom, but it isn't all gone to waste. It is great experience. UV editing is like the sudden stop at the end that ruins all the fun of falling from a high place :P. Oh yeah, and I noticed the level was in .x format, and decided to see if I could mess with stuff. Quite unusually, I had absolutely no problem with it. ![]() Last edited by Hare; Feb 26, 2005 at 02:19 AM. |
Feb 26, 2005, 01:27 AM | |
That picture looks really nice Hare.
![]() However, Jazz looks like he'd float in the air. :P
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Sober again. Still love it. |
Feb 26, 2005, 02:20 AM | |
Oh, and Baggers, here's the grass texture and the green "corndog" tree model...
http://www.purrhead.thj.no/art_for_o...en_corndog.zip |
Feb 26, 2005, 05:02 AM | |
Hey there !, just another couple of pics to feast your goggle sockets on, One showing the tree Hare made (and the texture quickly stuck on the floor) and the second is me trying a huge single object landscape...you can just about see spaz on the top of the badly textured mountain (dont worry things will look much nicer in game !)
I am just a bout to write a system that makes an object that i can use as water....will show you soon ! Pic 1: http://www.unseenconcept.net/JazzJackRabbit/Tree1.jpg Pic 2: http://www.unseenconcept.net/JazzJac...t/Mountain.jpg |
Feb 26, 2005, 08:49 AM | |
Reminds me of Grass Hill in Blockland. And that's good.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 26, 2005, 11:26 AM | |
Ugh....writing code for waves is (-)(-)(-)(-) hard...my brain aches....its less the waves and more calculating normals of vertices when they are constantly changing...
Sorry if that went ove your head i just needed to vent !...im going to see if anyone else has had more success than me with this ! |
Feb 26, 2005, 02:33 PM | |
Site updated. The front page may look strange for a bit while I try to get the CSS to all work properly.
Baggers: If you're just going for an accurate conversion, there aren't any waves, there's only a single surface which rises up and down. |
Feb 27, 2005, 09:56 AM | |
Still, waves could be nice, so I cheer up.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 28, 2005, 03:17 PM | |
Thanks Jonny! that does make life much simpler, now i only have to deal with a way so that the credits stay intact...thats the one bit i'd rather people didnt fiddle with !
Also the demo have been updated...as some people on the darkbasic forums couldnt get the demo to run due to resolution issues. I fixed this but I didnt remove the new sounds i had added and the start of the 'Seeker' code (no explosions yet though)...for those who have already seen the demo its not much new...however it is a little slower than the last one as I think the sounds do slow the game abit...I sped up the bouncers code a little but not the blaster's code yet, so that still murders the framerate ! I got the wave code working, just getting the object to cast shadows properly was hell, so i might just leave it at that for now...ill show a little video soon, its not much, but the code was evil ! |
Feb 28, 2005, 03:48 PM | |
Hmm... same error as last time. It requests either 16 or 32 bit color, and when I set it to 16 bit, it claims that the hardware does not support the color mode.
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Mar 1, 2005, 09:37 AM | ||
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Every time someone does something important who is not in the list, include him. Hope that helps, and good luck on it. ![]()
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Sober again. Still love it. |
Mar 1, 2005, 02:19 PM | |
I have been making a list for a little while now, just like you said 'LittleFreak', and its a respectable size for such a small project.
@ Unknown Rabbit: I have found two other people with the same error as you, so i am going to get one of them to compile the code on their machine and send me the exe, so youll have a copy soon !...its just being more awkward that expected. |
Mar 5, 2005, 05:41 AM | |
Hi again, just another couple of questions for you guys.
Im currently designing the level for the first proper demo and its going to be a mix of a good few styles from the first game (i.e. You start in the training zone in the castle and the leave to the dimondous forever style bit and then into a weirder science style part) and its looking pretty cool, but i was just wondering about your preference on objects. I myself played the OEM more recently that the original and i actualy prefer the Diamonds from the OEM version to the ones from the actual game...I was wondering your preference on certain things. OEM Diamonds -v- Original Diamonds Do you want to see points fly away like the original or not ? Do you want to be able to collect carrots even if you dont need them ? Do you want tubes you get sucked down to be transparent or not ? (its really easy to do either !) Any other preferences you can think of ? Oh and heres a very eary WIP of the Castle bit of the level, ive been on it for about 20 mins so far...ahh this demo is going to be cool ! http://www.unseenconcept.net/JazzJac...DemoLevWIP.jpg |
Mar 5, 2005, 06:28 AM | ||||||
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Sober again. Still love it. |
Mar 5, 2005, 07:31 AM | |||||
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By the way, Baggers, it seems that you want misplaced Carrottus and Diamondus in gameplay order. ;)
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 5, 2005, 08:38 AM | ||
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As far as carrots go, it's hard to say. It's annoying to be able to get a carrot when you might need it later, but if you're playing for points you end up having to get hurt if you want to get the carrot. Granted, nobody seems to play for points, so I'll have to side with not being able to get them.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 5, 2005, 09:26 AM | ||||
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Sober again. Still love it. |
Mar 5, 2005, 11:19 AM | |
hi all!
maybe i can help you with a remake of a jazz map. i am working on one for my game (battle1 map) and its allmost done. its in quake3 format (created in quark) tell me if you are interested
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I remember playing jazz2 like crazy! |
Mar 5, 2005, 11:42 AM | |
@br>piet: Wow sounds great, what other formats can you save too ?
@all: thanks for the responce people, its a great help!...Oh and i can do the points in the original font and colour and also i can do it in true 3d (the points fly away from the actual point in 3D space or they can be done in 2D just like the original) |
Mar 5, 2005, 11:47 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 5, 2005, 12:20 PM | |
@Cooba: Difficulty sounds good !
@All: Sorry for another request but is there any chance anyone could rip the background layers from Jazz2...im currently piecing bits together for texturing the castle and its hell, if anyone has any idea of how to obtain the full back layers please enlighten me ! |
Mar 5, 2005, 12:28 PM | ||
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Sober again. Still love it. |
Mar 5, 2005, 02:34 PM | ||
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I like the regular gems better because they look more mystical and less like rocks. OEM Diamondus is fine, though. |
Mar 5, 2005, 02:42 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 6, 2005, 12:18 AM | |
Buy the game then. :P
@ Violet: Whee! Another one. He's talking about Diamonds not Diamondus. :P
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Sober again. Still love it. |
Mar 6, 2005, 01:15 AM | |
@Littlefreak: If I didn't understand that, would I vote No on OEM Diamonds and Yes on OEM Diamondus in the same post?
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Mar 6, 2005, 02:10 AM | ||
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Sober again. Still love it. |
Mar 6, 2005, 08:09 AM | ||
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