Mar 6, 2005, 08:57 AM | |
Baggers, check your PMs.
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Sober again. Still love it. |
Mar 6, 2005, 09:07 AM | |
http://www.vipir.com/haiku/phil-bin/castle.PNG
Found the rip |
Mar 6, 2005, 09:44 AM | |
I can send you JCS and official tilesets so you can rip by yourself, Baggers.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 6, 2005, 09:50 AM | |
The tilesets aren't needed, are they?
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Sober again. Still love it. |
Mar 6, 2005, 09:56 AM | |
*UPDATE*
NEW PICS ARIVING SOON And here they are ! Note, this is very much a WIP still ! ![]() http://www.unseenconcept.net/JazzJac...bbit3DPic5.jpg http://www.unseenconcept.net/JazzJac...bbit3DPic6.jpg http://www.unseenconcept.net/JazzJac...bbit3DPic7.jpg http://www.unseenconcept.net/JazzJac...bbit3DPic8.jpg http://www.unseenconcept.net/JazzJac...bbit3DPic9.jpg http://www.unseenconcept.net/JazzJac...bit3DPic10.jpg What do you think ? any good ?! Last edited by Baggers; Mar 6, 2005 at 10:37 AM. |
Mar 6, 2005, 11:46 AM | ||
Quote:
The shots are, well... ugly. Walls don't tile with themselves, and they're dull and immensely resized imo.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 6, 2005, 12:27 PM | |
I'm still puzzled by why The Castle leads to Diamondus and not Carrotus.
I personally like the shots but the walls do need to be resized to something a tad smaller.(edit- on the inside, because they seem to look good on the outside picture) (and what's with the outside of the castle in the balcony pic? Is Spaz having an acid trip?) |
Mar 6, 2005, 01:10 PM | |
Oh the fact that it leads to diamondus is that in this demo im only showing a few different areas, its not the actual flow of the game its just a demo.
The outside balcony bit has a crazy window/field thing around it, I felt like having a good view and needed a way so the player had to go down the tube and not just jump off the castle..it is a bit trippy though ! Ill resize the inside walls then !...the hard part is getting different black in as What would be great would be to have one huge texture for the whole inside so i can add as much variation and detail as i like...however this is impractical memory wise (and also i was in a hurry to get the model done). As I said before Im not a modeler, so any help is most welcome! @br>piet: i case you dont look on the previous page, I would love your help...can you save your levels in any other format ? |
Mar 6, 2005, 01:10 PM | |
Stained glass, I would think.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 6, 2005, 01:32 PM | |
Basically, you're using the walls all wrong. A JJ2 level with the walls all one tile would look ugly. That's why there's so much variation available. And the tops of platforms should be smooth, like in the tileset. And they should actually line up with other platforms, so they look like they're blocks instead of smooth painted surfaces.
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Mar 7, 2005, 04:35 AM | |
I like most of the pics, though I do not quiet understand the before last one.
You should, however, use the floor tiles of original castle. @ Cooba: So he needs all the tilesets separetely? Oh well.
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Sober again. Still love it. |
Mar 9, 2005, 03:28 PM | |
Site updated.
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Mar 13, 2005, 09:22 AM | ||
Quote:
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 14, 2005, 07:39 PM | |
I've been skimming over this topic, and I must say, the idea of the Castle leading to Diamondus seems like a good idea to me. In the final version though, for accuracy story, Diamondus'll need to be reached by Devan's time machine, and that area could become Carrotus, etc. Like a free roam type area, where bosses need to be beaten to reach the next area, and certain devices would allow you travel to certain areas. In short, something like a free range area sounds like what I mean, and I think it'd do some good...
Anyway Baggers, if you care, you could PM or IM me, since I'm relatively good with plot and stories, etc. |
Mar 14, 2005, 10:31 PM | ||
Quote:
tell me if you are interested (i do't have mutch time next 2/3 weeks though).
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I remember playing jazz2 like crazy! Last edited by br>piet; Mar 18, 2005 at 10:19 PM. Reason: typo |
Mar 23, 2005, 10:44 PM | |
Hey folks, just to say sorry i havnt posted for a while...i have been visiting here but ive been rather busy...however jazz has not stopped, ive managed to get hold of a decent level designer who is going to have a go at the demo level for me...here is a little example of his work in modeling (no levels here just models...but he is a big jazz fan)
http://www.themillerhood.com/ coding wise there isnt much new...ive mainly been organising the creation of objects for the game. Hope you are still interested...ill be back on sunday, im in the woods for the next few days. Have fun guys ! |
Mar 24, 2005, 05:11 AM | |
<--- still very interested
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 26, 2005, 06:07 AM | |
Dont worry i will !...also they have another attack where they leap and go inside their shells and try and slide into you...it makes them a little harder but they are vunerable if you move in time.
Also as far as controls im allowing the player to target enemies...this way we can keep the more traditional controls rather than using the mouse...i havnt implemented this yet so if it doesnt feel right ill come up with something else! Progress Report: Bat AI is done...and it was nice and short ! To all: I dont know about you but ive always felt the old game was a bit too easy, so im currently trying to come up with new enemy ideas...id love your input on this and any sketches you want to add in would be appretiated... However the constriction is the style, you guys all know the feel of the game so try to keep to it please. My current little ideas have been spiders (which stay on the ceiling and try and drop on to you) for the castle, and a goon with a carrot-firing mortar! |
Mar 26, 2005, 06:08 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 26, 2005, 06:21 AM | |
I had an idea for the turtle... When you're far away, it hides in its shell, and moves twords you when you get close.
Just a thought... But with that, who knows, you can make turtles with rocks for shells and make it harder... |
Mar 26, 2005, 07:18 AM | ||
Quote:
Also to point out- In JJ2, when the turtles changed directions and went in their shells, while in the shell you could shoot while standing up and they would be able to 'duck' over the bullet. Edit- Enemy ideas? Lizards that attack by break dancing Bats that turn into Turtle Vamires The Skeleton can dissamble itself to get away Copter Lizards that can pick up enemies and toss them at you Enemies that use each other as sheilds Witch can turn other enemies into Mutated Turtle Frogs -I'm just typing what comes off the top of my head for the enemy ideas) Last edited by n00b; Mar 26, 2005 at 07:30 AM. |
Mar 26, 2005, 07:35 AM | |
Turtle Suicide Bombers.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 26, 2005, 07:51 AM | |
@Cooba: hehe...very serious sam'ish..i like !....defiantely suicide somthing...maybe goons!
@Noob: Copter Lizards that can pick up enemies and toss them at you - This I really like ! Enemies that use each other as sheilds- probably a bit too hard to code well. The Skeleton can dissamble itself to get away-Ooo, Challenging but it would be worth it ! |
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